Early this morning I posted a video of my impressions after a 9 hour playthrough of Kingdoms of Amalur: Reckoning. You can view that video HERE.
I wanted to go a bit indepth into my first 9 hours or so into the game. So far I would have to say that I have been impressed with my experience so far. Though the game seems to have a one demensional type feel to it. Though that one demension is the combat and it has been as good as advertised. The God of War style combat (Minus the quick time events) is a joy to watch and pull off. It looks great, feels powerful and can be challenging but not frustrating.
Some of the other parts of the game are not nearly as strong. I have been impressed with some of the quests early on, the full voice acting and combat has made me almost completely ignore the main quest for the first 7 hours of the game. Though for every good side quest, you are hit with another MMO style go here and kill 10 of X creature or fetch quest. The combat makes these easier to swallow.
The world of Amalur feels more like an MMO then a fully realized individual world. The enemies feel like mobs. Like they are waiting for me to come and kill them. Yes the bandits at the camp are doing situps which is a nice touch, but they don't feel alive. Perhaps I was spoiled by Skyrim, but when I go turn in a quest in the middle of the night, I want my quest giver to be in bed...
As of right now I am excited to continue playing the game and exploring Amalur. The combat is more then enough to keep me moving from area to area. We will have to see if its enough to keep me glued for the 100+ hours of entertainment the game promises.